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Game Producer and Project Manager
I have experience in building high-quality production teams
that fit both the needs and community of the project
I take charge in creating mockups with the team for prototyping,
as well as fully directing the game development process -
Game Designer
I focus on the creative outlook and user experience of the game.
The perfect game is out there, and I have the creativity to make it
I specialize in the “core” of the gameplay,
breaking my work into simple yet fun prototypes, recently garnering experience in Level Design -
Production Director
I’ve worked professionally as a Production Director, focusing on active development
for brands like Sunsilk, a Unilever company; as well as managing all Production personell
I handle the entire production process from start to finish, managing
pre-production, roadmaps, clients and product shipment
Brand Clients
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Sunsilk City
The highest rated non-sponsored event on Roblox at time of release, a revolutionary event for the Roblox platform, reaching peak 15,500 CCUs and millions of views on YouTube, TikTok, and news outlets
Role: Production Director and Game Designer
Engine: Roblox
Team Size: 15
Platform: PC, Mobile
Read The Article > -
Hulu Imagine Dragons
Was solely responsible for all game, level, gameplay, monetization and technical design on this project
Hulu Imagine Dragons came to Roblox to be a quick, simple, easy and fun way to watch the Imagine Dragons watch party on release
Role: Game Design DirectorEngine: Roblox
Team Size: ~10
Platform: PC, Mobile
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Main Event
Oversaw and designed all initial phases and block-outs of the game prior to production.
Role: Game Design DirectorEngine: Roblox
Team Size: ~10
Platform: PC, Mobile
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Clarks PLAYPRINTS
Helped QA and process-out live-op opportunities for Clarks PLAYPRINTS. Helped facilitate monetization opportunities as well as solving gaps in the GDD
Role: Game Design DirectorEngine: Roblox
Team Size: ~10
Platform: PC, Mobile
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Dave and Busters
A global sensation, Dave and Busters storms onto the world of Roblox like never before
Role: Game Design DirectorEngine: Roblox
Team Size: ~10
Platform: PC, Mobile
Read the Article > -
COSMOPOLITAN Summerverse
Created as a showcase for Cosmo. investors to showcase the possibilities of Cosmo. in the Metaverse
Role: Production Director
Engine: Roblox
Team Size: 5
Platform: PC, Mobile
Read The Article > -
Rogue Paradox
Rogue Paradox is a smaller Tech showcase for the company Replica Studios. We were requested to put together an engaging showcase for their AI voices on Roblox
Role: Production Director
Engine: Roblox
Team Size: 5
Platform: PC, Mobile -
Robeats
Robeats is a Rhythm based MMO on the platform ROBLOX, Robeats revolutionized Rythm games on the Platform, being a first of it’s kind with over 200M+ organic sessions
Role: Producer
Engine: Roblox
Team Size: ~5
Platform: PC, Mobile
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Crewmates
The original Among Us clone on Roblox! Compete in an Among Us sized experience, only on Roblox!
Role: Sr. Game Producer
Engine: Roblox
Team Size: 2
Platform: PC, Mobile -
Disney World Magic Kingdom Theme Park
Roblox’s premier Disney Theme park, I was brought on to handle the production of an AI voice update for Replica studios to showcase their AI voice capabilities on Roblox
Role: Production Director, Game Designer
Engine: Roblox
Team Size: 10
Platform: PC
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Project Management
Scrum
Kanban
Jira
Confluence -
Game Design
Features
Levels
Monetization
User Interactions
Script Writing -
Production Tools
Atlassian's Suite
Notion
Slack
Discord -
Analytics
GameAnalytics
Google Analytics
Rolimons
RoMonitor -
Communication
Client Management
Talent Acquisition
Conflict Resolution
Influencer and Celebrity Clients
About Me
I’ve had the pleasure of working as a Production Director and Game Designer for the last 5 years, specializing in Project Management and Conceptualization. I have over 10 years of experience developing on the Roblox platform, being adamantly passionate on the User Experience and Performance
I started developing on the platform in 2011 when I first downloaded Roblox, initially learning tools such as C-Frame and building. I’ve brought together many teams throughout the years, and find its best to examine the entirety of the game you wish to make. Your team is only as strong as its foundation, and if the foundation isn’t solid then the team will fall apart
I like working closely with my teams, giving them a new creative lens to look through. Originally being an art major, I find that I can offer a unique perspective that other game producers are not able to deliver. Analytics can only goes so far, should the initial design not be strong enough to stand on
My goal is to work towards becoming a proficient Producer and Designer, with work experience under an AAA company. I one day want to share my creative outlook with as many people as possible, as I find I have a unique outlook on the world. I enjoy what I do, and I want them to enjoy what I do as well