• Game Producer and Project Manager

    I have experience in building high-quality production teams
    that fit both the needs and community of the project

    I take charge in creating mockups with the team for prototyping,
    as well as fully directing the game development process

  • Game Designer

    I focus on the creative outlook and user experience of the game.
    The perfect game is out there, and I have the creativity to make it

    I specialize in the “core” of the gameplay,
    breaking my work into simple yet fun prototypes, recently garnering experience in Level Design

  • Production Director

    I’ve worked professionally as a Production Director, focusing on active development
    for brands like Sunsilk, a Unilever company; as well as managing all Production personell

    I handle the entire production process from start to finish, managing
    pre-production, roadmaps, clients and product shipment

Brand Clients

  • Sunsilk City

    The highest rated non-sponsored event on Roblox at time of release, a revolutionary event for the Roblox platform, reaching peak 15,500 CCUs and millions of views on YouTube, TikTok, and news outlets

    Role: Production Director and Game Designer
    Engine: Roblox
    Team Size: 15
    Platform: PC, Mobile

    Read The Article
    >

  • Hulu Imagine Dragons

    Was solely responsible for all game, level, gameplay, monetization and technical design on this project

    Hulu Imagine Dragons came to Roblox to be a quick, simple, easy and fun way to watch the Imagine Dragons watch party on release

    Role:
    Game Design Director

    Engine: Roblox

    Team Size: ~10

    Platform: PC, Mobile

    Read the Article >

  • Main Event

    Oversaw and designed all initial phases and block-outs of the game prior to production.

    Role:
    Game Design Director

    Engine: Roblox

    Team Size: ~10

    Platform: PC, Mobile

    Read the Article >

  • Clarks PLAYPRINTS

    Helped QA and process-out live-op opportunities for Clarks PLAYPRINTS. Helped facilitate monetization opportunities as well as solving gaps in the GDD

    Role: Game Design Director

    Engine: Roblox

    Team Size: ~10

    Platform: PC, Mobile


    Read The Article >

  • Dave and Busters

    A global sensation, Dave and Busters storms onto the world of Roblox like never before

    Role:
    Game Design Director

    Engine: Roblox

    Team Size: ~10

    Platform: PC, Mobile

    Read the Article >

  • COSMOPOLITAN Summerverse

    Created as a showcase for Cosmo. investors to showcase the possibilities of Cosmo. in the Metaverse

    Role: Production Director
    Engine: Roblox
    Team Size: 5
    Platform: PC, Mobile

    Read The Article >

  • Rogue Paradox

    Rogue Paradox is a smaller Tech showcase for the company Replica Studios. We were requested to put together an engaging showcase for their AI voices on Roblox

    Role: Production Director
    Engine: Roblox
    Team Size: 5
    Platform: PC, Mobile

  • Robeats

    Robeats is a Rhythm based MMO on the platform ROBLOX, Robeats revolutionized Rythm games on the Platform, being a first of it’s kind with over 200M+ organic sessions

    Role: Producer

    Engine: Roblox

    Team Size: ~5

    Platform: PC, Mobile

  • Crewmates

    The original Among Us clone on Roblox! Compete in an Among Us sized experience, only on Roblox!

    Role: Sr. Game Producer
    Engine: Roblox
    Team Size: 2
    Platform: PC, Mobile

  • Disney World Magic Kingdom Theme Park

    Roblox’s premier Disney Theme park, I was brought on to handle the production of an AI voice update for Replica studios to showcase their AI voice capabilities on Roblox

    Role: Production Director, Game Designer
    Engine: Roblox
    Team Size: 10
    Platform: PC

  • Project Management


    Scrum
    Kanban
    Jira
    Confluence

  • Game Design


    Features
    Levels
    Monetization
    User Interactions
    Script Writing

  • Production Tools


    Atlassian's Suite
    Notion
    Slack
    Discord

  • Analytics


    GameAnalytics
    Google Analytics
    Rolimons
    RoMonitor

  • Communication


    Client Management
    Talent Acquisition
    Conflict Resolution

Influencer and Celebrity Clients

  • Jon Favreau

    Jonathan Kolia Favreau is an American actor and filmmaker. As an actor, Favreau has appeared in films such as Rudy, PCU, Swingers, Very Bad Things, Deep Impact, The Replacements, Daredevil, The Break-Up, Four Christmases, Couples Retreat, I Love You, Man, People Like Us, The Wolf of Wall Street, Chef, and several films created by Marvel Studios.

  • John Krasinski

    John Burke Krasinski is an American actor and filmmaker. He is known for his role as Jim Halpert on the NBC sitcom The Office. He also served as a producer and occasional director of the series throughout its nine-season run.

  • Steve Carell

    Steven John Carell is an American actor and comedian. He played Michael Scott in The Office, NBC’s adaptation of the British series created by Ricky Gervais and Stephen Merchant, where Carell also worked as an occasional producer, writer and director

  • Ryan Reynolds

    Ryan Rodney Reynolds is a Canadian and American actor, film producer, and businessman. He began his career starring in the Canadian teen soap opera Hillside, and had minor roles before landing the lead role on the sitcom Two Guys and a Girl between 1998 and 2001.

  • FGTeeV

  • ItsFunneh

  • RealSubZeroExtrabyte

  • GoldenGlare

  • DraconiteDragon

  • PaintingRainbows

  • Lunar Eclipse

About Me

I’ve had the pleasure of working as a Production Director and Game Designer for the last 5 years, specializing in Project Management and Conceptualization. I have over 10 years of experience developing on the Roblox platform, being adamantly passionate on the User Experience and Performance

I started developing on the platform in 2011 when I first downloaded Roblox, initially learning tools such as C-Frame and building. I’ve brought together many teams throughout the years, and find its best to examine the entirety of the game you wish to make. Your team is only as strong as its foundation, and if the foundation isn’t solid then the team will fall apart

I like working closely with my teams, giving them a new creative lens to look through. Originally being an art major, I find that I can offer a unique perspective that other game producers are not able to deliver. Analytics can only goes so far, should the initial design not be strong enough to stand on

My goal is to work towards becoming a proficient Producer and Designer, with work experience under an AAA company. I one day want to share my creative outlook with as many people as possible, as I find I have a unique outlook on the world. I enjoy what I do, and I want them to enjoy what I do as well